AI Insights · Timothy · April 2024
Top 5 Sandbox-like Games in Venezuela: Q1 2024 Performance
In Q1 2024, sandbox-like games in Venezuela saw varying trends in weekly downloads, revenue, and active users on a unified platform. Here’s a detailed look at the top performers.
In Q1 2024, sandbox-like games in Venezuela exhibited interesting trends in terms of downloads, revenue, and active users. Here’s an overview of the top 5 games based on data from Sensor Tower.
Roblox experienced a fluctuating trend in weekly downloads, starting strong with around 72.5K in the first week of January but dropping to approximately 32.8K in early March. However, it saw a resurgence towards the end of the quarter, reaching 52.3K in the last week of March. The weekly revenue for Roblox remained relatively stable, peaking at about $908 in mid-January and ending the quarter around $734. The game maintained a robust number of weekly active users, hovering around 684K to 711K throughout the quarter.
Minecraft had a modest performance in terms of weekly downloads, with a notable peak of 47 in mid-March. The weekly revenue showed a downward trend initially, starting at $188 in the first week of January and stabilizing around $119 by the end of March. Minecraft’s weekly active users saw a gradual decline from 13.5K at the beginning of the quarter to approximately 10.5K by the end.
IMVU: Social Chat & Avatar app exhibited varied trends in weekly downloads, peaking at roughly 2.5K in mid-January and ending the quarter at around 1.3K. The weekly revenue showed minor fluctuations, peaking at $50 in the first week of January and closing the quarter at $38. The app’s weekly active users ranged from 7.4K to 8.6K throughout the quarter.
ZEPETO: Avatar, Connect & Live maintained a consistent performance in weekly downloads, peaking at 2.5K in late February and ending the quarter with around 2.4K. The weekly revenue showed a slight upward trend, starting at $37 in the first week of January and reaching $50 by the last week of March. ZEPETO had steady weekly active users, fluctuating between 49.6K and 47.6K over the quarter.
CARRIEVERSE, being a newer entry, had minimal data available. It showed a significant increase in weekly revenue from $1 at the end of February to $84 by the last week of March. The weekly downloads were negligible after an initial 149 in late February. Weekly active users also declined from 145 to 56 over the same period.
For more detailed insights and data, visit Sensor Tower.